MPEG-4 and DRM in
IPTV
Course Duration:
2 days
Training Course Description:
The field of TV broadcasting is going through a major and rapid
change. Digital cable, satellite and over the air transmission of
programming content is fast converging towards common standards.
Also delivery systems are adopting common IP transmission protocols
with convergence to eventual delivery over the Internet as Internet
Television. In order to be able to converse with customers at the
leading edge of technology changes sales, marketing management and
support staff must keep pace with these evolving with these
technological changes.
This course will provide for such key staff the expertise needed in
modern broadcasting technologies. It will demonstrate some of the
encoding of programming and the conversion from one standard to
another. It will also address the issues of the changes seen in the
playing of media on Windows using Windows Media player and the key
aspects of content protection using Digital Rights Management.
Objectives:
- When you have completed this
course you will be able to:
- Communicate with customers and
support professionals using key new technology terms
- Appreciate how MPEG-4 encoding
can be use to deliver television over lower bit rates
- Describe the evolution of
Windows Media Player within current and future Microsoft
environments
- Discuss Digital Rights
Management and its deployment within Windows Media 10
- Compare methods for revenue
generation, conditional access and copy protection
- Transcode digital video media
streams
- Compare Metadata formats
available
MPEG-4 and DRM in IPTV
includes the following modules:
Chapter 1 MPEG-4
- MPEG Standards: MPEG-1, 2, 3, 4,
7 and 21
- Relationship between MPEG
standards
- MPEG-4 structure
- Efficient compression of images
and video
- Efficient compression of
implicit 2-D meshes
- Entropy Encoding
- Motion Compensation
- Efficient compression of
time-varying geometry streams that animate meshes
- Efficient random access to all
types of visual objects
- Extended manipulation
functionality for images and video sequences
- Content-based coding of images
and video
- Content-based scalability of
textures, images and video
- Spatial, temporal and quality
scalability
- Error robustness and resilience
in error prone environments
- Very Low Bit-Rate Video (VLBV)
- Sprite Coding of Video Sequence
- MPEG-4 Sound
- Audio Resilience
- Demonstration of MPEG-2 and
MPEG-4 Encoding
Chapter 2 Media Players
- What is a Media Player?
- Evolution of Windows Media
Player
- Windows Media 9 and 10
- Other Media Players
- Carrying Media Streams
- Supporting CODECs
- Public domain
- MPEG
- DVB
- DVB-H
- Proprietary
- Real-Video
- Windows Media
- DIVX
- Encoding and Transcoding
- General techniques
- Encoding Methods
- Operation issues, problems
- Delivery over IP
- Unicasting and Multicasting
- Demonstration of Media Player
Transcoding Video
Chapter 3 What is Digital Rights
Management?
- WM10 DRM
- Benefits
- Content Owners
- Service providers
- Consumers
- Features
- Persistent Protection
- Strong Encryption
- Individualization
- Separately Distributed Licenses
and Content
- Secure Audio Path
- Improved Revocation and
Renewability
- Easy-to-Change Licensing Terms
- Real-Time Encryption of Content
- Playback
- License Chaining
- License Storage and chaining
- Secure clocking and metering
- Rental and subscription models
- Network device playback
- DRM Versions
- Functioning of DRM in an
application
- Encrypting the content
- Sharing business rules
- Challenge and response
- License delivery
- Supported CODECS
Chapter 4 MHEG ISO/IEC 13522
- Parts 1 to 8
- Coding of multimedia and
hypermedia information
- MHEG object representation
- MHEG script interchange
representation
- MHEG registration procedure
- Support for interactive
applications
- Interoperability and conformance
testing
- XML notation
Chapter 5 Metadata Formats
- What is Metadata?
- IAFA/whois++ templates
- Rules for formulation of data
element content
- Associated internet protocols
- MARC (machine readable
catalogue)
- Rules for formulation of data
element content
- Text Encoding Initiative (TEI)
- Dublin Core - Dublin Metadata
Core Element Set
- Uniform Resource Characteristics
(URCs)
- Standard Generalized Markup
Language (SGML)
- Extensible Markup Language (XML)
- Hypertext Markup Language *HTML)
- Some other Metadata Formats
- Mappings Between Metadata
formats
Chapter 6 Revenue Issues
- Revenue Generation
- Market Distinction
- Business Models for Content
Providers
- Billing and pay-per-view systems
- Access Control Methods
- Digital Encryption Standard:
Simulcrypt
- Content Protection Systems
- Encryption and Cipher Methods
- Symmetric and Asymmetric Systems
- Digital Signatures
- Watermarking and fingerprinting
- Conditional Access Systems
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