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DRM Training

MPEG-4 and DRM in IPTV

Course Duration:
2 days

Training Course Description:
The field of TV broadcasting is going through a major and rapid change. Digital cable, satellite and over the air transmission of programming content is fast converging towards common standards. Also delivery systems are adopting common IP transmission protocols with convergence to eventual delivery over the Internet as Internet Television. In order to be able to converse with customers at the leading edge of technology changes sales, marketing management and support staff must keep pace with these evolving with these technological changes.

This course will provide for such key staff the expertise needed in modern broadcasting technologies. It will demonstrate some of the encoding of programming and the conversion from one standard to another. It will also address the issues of the changes seen in the playing of media on Windows using Windows Media player and the key aspects of content protection using Digital Rights Management.

Objectives:
  • When you have completed this course you will be able to:
  • Communicate with customers and support professionals using key new technology terms
  • Appreciate how MPEG-4 encoding can be use to deliver television over lower bit rates
  • Describe the evolution of Windows Media Player within current and future Microsoft environments
  • Discuss Digital Rights Management and its deployment within Windows Media 10
  • Compare methods for revenue generation, conditional access and copy protection
  • Transcode digital video media streams
  • Compare Metadata formats available

MPEG-4 and DRM in IPTV includes the following modules:

Chapter 1 MPEG-4

  • MPEG Standards: MPEG-1, 2, 3, 4, 7 and 21
  • Relationship between MPEG standards
  • MPEG-4 structure
  • Efficient compression of images and video
  • Efficient compression of implicit 2-D meshes
  • Entropy Encoding
  • Motion Compensation
  • Efficient compression of time-varying geometry streams that animate meshes
  • Efficient random access to all types of visual objects
  • Extended manipulation functionality for images and video sequences
  • Content-based coding of images and video
  • Content-based scalability of textures, images and video
  • Spatial, temporal and quality scalability
  • Error robustness and resilience in error prone environments
  • Very Low Bit-Rate Video (VLBV)
  • Sprite Coding of Video Sequence
  • MPEG-4 Sound
  • Audio Resilience
  • Demonstration of MPEG-2 and MPEG-4 Encoding

Chapter 2 Media Players

  • What is a Media Player?
  • Evolution of Windows Media Player
  • Windows Media 9 and 10
  • Other Media Players
  • Carrying Media Streams
  • Supporting CODECs
  • Public domain
  • MPEG
  • DVB
  • DVB-H
  • Proprietary
  • Real-Video
  • Windows Media
  • DIVX
  • Encoding and Transcoding
  • General techniques
  • Encoding Methods
  • Operation issues, problems
  • Delivery over IP
  • Unicasting and Multicasting
  • Demonstration of Media Player Transcoding Video

Chapter 3 What is Digital Rights Management?

  • WM10 DRM
  • Benefits
  • Content Owners
  • Service providers
  • Consumers
  • Features
  • Persistent Protection
  • Strong Encryption
  • Individualization
  • Separately Distributed Licenses and Content
  • Secure Audio Path
  • Improved Revocation and Renewability
  • Easy-to-Change Licensing Terms
  • Real-Time Encryption of Content
  • Playback
  • License Chaining
  • License Storage and chaining
  • Secure clocking and metering
  • Rental and subscription models
  • Network device playback
  • DRM Versions
  • Functioning of DRM in an application
  • Encrypting the content
  • Sharing business rules
  • Challenge and response
  • License delivery
  • Supported CODECS

Chapter 4 MHEG ISO/IEC 13522

  • Parts 1 to 8
  • Coding of multimedia and hypermedia information
  • MHEG object representation
  • MHEG script interchange representation
  • MHEG registration procedure
  • Support for interactive applications
  • Interoperability and conformance testing
  • XML notation

Chapter 5 Metadata Formats

  • What is Metadata?
  • IAFA/whois++ templates
  • Rules for formulation of data element content
  • Associated internet protocols
  • MARC (machine readable catalogue)
  • Rules for formulation of data element content
  • Text Encoding Initiative (TEI)
  • Dublin Core - Dublin Metadata Core Element Set
  • Uniform Resource Characteristics (URCs)
  • Standard Generalized Markup Language (SGML)
  • Extensible Markup Language (XML)
  • Hypertext Markup Language *HTML)
  • Some other Metadata Formats
  • Mappings Between Metadata formats

Chapter 6 Revenue Issues

  • Revenue Generation
  • Market Distinction
  • Business Models for Content Providers
  • Billing and pay-per-view systems
  • Access Control Methods
  • Digital Encryption Standard: Simulcrypt
  • Content Protection Systems
  • Encryption and Cipher Methods
  • Symmetric and Asymmetric Systems
  • Digital Signatures
  • Watermarking and fingerprinting
  • Conditional Access Systems
 
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